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The PC version of Halo: Combat Evolved has cheat codes that spawn items, decrease downtime, and make players invincible. Before you can take advantage of these cheats, you must enable the developer console.
Clears the console screen text. Text will also automatically clear after the console has been closed for 5 seconds. USAGE: 'cls'. |
Used to connect to a server using Direct IP. USAGE: 'connect <IPAddress>:<Port><password>'. EXAMPLE: 'connect 1.2.3.4:5678 sniper' will connect to the server at IP Address 1.2.3.4, running off of port 5678, using password 'sniper'. If there is no password, then just forget about the password part. Personally, I'd just use the Direct IP option in the Multi-Player screen because it's faster. |
Used to disconnect from a server. Once again, using the menus would me much faster. USAGE: 'disconnect'. |
Gives you help on a command. USAGE: 'help <command>'. EXAMPLE: 'help sv_players' would give you a few lines on how to use sv_players. Not all commands have a help 'screen'. |
Used to change the mouse acceleration. USAGE: 'mouse_acceleration <number>'. EXAMPLE: 'mouse_acceleration 3' sets acceleration to 3. Personally, I don't notice a difference if it's on 0 or 5. |
Exits Halo and brings you back to the desktop. USAGE: 'quit'. |
Displays a frame rate counter with current, average, maximum, minimum, and dropped percentages. USAGE: 'rasterizer_fps <true/false or 1/0>'. EXAMPLE: 'rasterizer_fps 1' turns on the display. NOTE: You can also press Ctrl+F12 to display a different frame rate counter if you don't have the console, or just don't feel like typing. |
Ahh, rcon. The wonderful command that lets you be the admin of someone else's server. USAGE: 'rcon <password><command>'. See our rcon guide for more details. All commands listed on this page are also usable via rcon, including kicking and banning. |
Toggles the 'ding' you hear when you hit someone on or off. USAGE: 'should_play_multiplayer_hit_sound true/false or 1/0'. EXAMPLE: 'should_play_multiplayer_hit_sound 0' will turn off the ding. |
Used to ban people. There are two ways of using this command. You can either use the number method, described in our guide, or you can use the name method, which is simply replacing the number with their name. NOTE: As far as I know, if you use the name method, you must use proper case. USER and UsEr would be 2 different people. When a person is banned, they are banned until either the time values specified expire (they will still be in the banlist, but will be able to join), or you manually un-ban them. See our guide that I linked to earlier for more detailed instructions. |
Used in conjunction with sv_tk_ban, sv_tk_grace, and sv_tk_cooldown. Used to determine the length of time someone is banned for their 1st, 2nd, 3rd, 4th, and 5th or higher offences for getting auto-banned from Team Killing too much. USAGE: 'sv_ban_penalty <1st offense><2nd offense><3rd offense><4th offense>'. EXAMPLE: 'sv_ban_penalty 1s 2s 3s 4s' would ban the person for one second, then they can come back into the server. If they get auto-banned again, they will be banned for two seconds before they can come back in, and continuing until their 5th auto-ban, at which time they are banned permanantly until you manually unban them (see sv_unban). If you only want to give then one second chance, then you would only specify a value for the 1st offense, and the game will automatically set the 2nd offense as 'indefinite'. |
Displays all users currently banned, how many times they have been banned, and an ID number used when un-banning. USAGE: 'sv_banlist'. |
Specifies the file that Halo reads from/writes to when people get banned, or to see if someone is already banned when they try to join. USAGE: 'sv_banlist_file <file name not including the .txt extension>'. EXAMPLE: 'sv_banlist_file red' will change the file name to 'bannedred.txt'. NOTES: No matter what you put as the file name, it will always have 'banned' at the beginning, and .txt at the end. Also, you are unable to change the path of the file. It will always be located in your My Documents folder. |
Ends the game, displayes the Carnage Report, and allows you to start another game. USAGE: 'sv_end_game'. |
Changes the friendly fire setting. USAGE: 'sv_friendly_fire 0/1/2/3>'. 0=whatever the setting is in the gametype; 1=friendly fire off; 2=shields only; 3=friendly fire on. EXAMPLE: 'sv_friendly_fire 2' will set friendly fire to shields only. NOTE: Whatever this is set to will override the setting in the gametype. |
Displays all gametypes available for you to make a server with. These names are used in conjunction with sv_map and sv_mapcycle. USAGE: 'sv_gamelist'. |
Used to kick people. When this command is used, the victim of the kick can freely rejoin whenever he/she wants. USAGE: 'sv_kick <name or number>'. The players' numbers are acquired from using sv_players. |
Used to change maps. USAGE: 'sv_map <map name><gametype name>'. EXAMPLE: 'sv_map bloodgulch slayer' will change to Blood Gulch using the Slayer gametype. If the map name or gametype name includes spaces, put it in quotes. Get map names from sv_maplist and gametype names from sv_gamelist. |
DEDICATED SERVERS ONLY! Used to go to the next map in the map cycle. USAGE: 'sv_map_next'. |
Restarts the current map. Unless you are running a dedicated server, I find the ESC -> Game Options -> Restart Game to be much quicker. USAGE: 'sv_map_reset'. |
DEDICATED SERVERS ONLY! Displays the current map cycle. Also displays an ID number used when using sv_mapcycle_del. USAGE: 'sv_mapcycle'. |
DEDICATED SERVERS ONLY! Adds a map to the map cycle. USAGE: 'sv_mapcycle_add <map name><gametype>'. Get the map name from sv_maplist and gametype names from sv_gamelist. If the map name or game type name includes spaces, put it in quotes. |
DEDICATED SERVERS ONLY! Begins the current map cycle. USAGE: 'sv_mapcycle_begin'. |
DEDICATED SERVERS ONLY! Removes a map from the map cycle. USAGE: 'sv_mapcycle_del <ID Number>'. Get the ID number from sv_mapcycle. |
DEDICATED SERVERS ONLY! Sets the amount of seconds to allow the Carnage Report to remain on the screen. Set to 0 to close the server after the current game is over. USAGE: 'sv_mapcycle_timeout <time in seconds>'. |
Displays all available maps for you to use. USAGE: 'sv_maplist'. |
Sets the number of max players able to join the game. Changes to this value take effect immediately. USAGE: 'sv_maxplayers 1-16'. EXAMPLE: 'sv_maxplayers 5' will set max players to 5. |
DEDICATED SERVERS ONLY! Sets the server name. If the name includes spaces, put it in quotes. Maximum length is 63 characters. USAGE: 'sv_name <name>'. EXAMPLE: 'sv_name hello' will change the server name to 'hello'. |
DEDICATED SERVERS ONLY! Sets the server password. Maximum 8 characters. If the password includes spaces, put it in quotes. USAGE: 'sv_password <password>'. EXAMPLE: 'sv_password green' will set the server password to 'green'. |
Displays a list of all players currently in the server, along with their ping, score, number of times they TKed, the time until one TK is removed (see sv_tk_cooldown), and an ID Number used when kicking or banning. USAGE: 'sv_players'. |
DEDICATED SERVERS ONLY! Used to set whether or not the server shows up in the GameSpy server list. Used before the map cycle begins. USAGE: 'sv_public 1/0'. EXAMPLE: 'sv_public 0' hides the server. A similar way of using this in a hosted server, would be to make a LAN game, then people need to use Direct IP to join. |
Sets the rcon passowrd. Maximum 8 characters. USAGE: 'sv_rcon_password <password>'. EXAMPLE: 'sv_rcon_password yellow' will set the password to 'yellow'. |
Used in Assault gametypes. Normally, when the timer runs out, and someone is holding the flag, the timer will remain at :00 until that person with the flag drops the flag, or scores. Turn this on to force the flag to reset when the timer runs out, even if someone is holding the flag. USAGE: 'SV_SINGLE_FLAG_FORCE_RESET 1/0'. EXAMPLE: 'SV_SINGLE_FLAG_FORCE_RESET 1' turns this on, and forces the flag to reset when the timer runs out. |
Displays the status of the server. On a dedicated server, this will automatically display every 15 seconds. On a hosted game, even though it says it is a dedicated server, it's not. USAGE: 'sv_status'. |
Sets the time limit for a game. This setting overrides the setting in the gametype. Maximum time is 599 minutes. USAGE: 'sv_timelimit <time in minutes>'. EXAMPLE: 'sv_timelimit 60' will make the next game have a time limit of 1 hour (60 minutes). |
Number of Team Killing 'points' needed until that person gets automatically banned. USAGE: 'sv_tk_ban <number>'. EXAMPLE: 'sv_tk_ban 5' will set the server to automatically ban someone after they reach 5 'points'. |
Used to determine how many seconds before one Team Killing 'point' is removed from a person's record. USAGE: 'sv_tk_cooldown <number>'. EXAMPLE: 'sv_tk_cooldown 60' will make it so that every 60 seconds, one 'point' will be removed from a person's record, |
Used to set a grace period that any one person will be able to get a Team Killing 'point'. USAGE: 'sv_tk_grace <number>'. EXAMPLE: 'sv_tk_grace 5' will only allow any one person to get one 'point' for every 5 seconds. Should the player Team Kill again before this 5 seconds expires, they will not acquire another 'point'. |
Used to unban someone. USAGE: 'sv_unban <ID Number>'. Get the ID number from sv_banlist. EXAMPLE: 'sv_unban 4' will unban whoever has the ID Number of 4. |
Developer Mode or 'devmode' is a feature in Halo Custom Edition (Halo PC) which allows cheats to be entered during gameplay using a console; it is commonly used to test user-created maps. Contentsshow Accessing Devmode To create a Devmode shortcut, find a shortcut to Halo Custom Edition and copy it. Then, right click the new shortcut's icon, and select Properties. A text field labeled. Aug 09, 2010 Open the properties window of the Halo shortcut and add ' -console devmode' after the target. Start the game with the -console -devmode command line parameter. During game-play press ' to display the console window, then enter one of the following codes to activate the corresponding cheat function. These codes do not work in online games. Halo Combat Evolved Pc Dev Trainer Download For Pc. Custom Editionhaloce.exe' -console -devmode. To load Halo Custom Edition with Devmode enabled, simply open the.
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Dedicated Server Commands
The following commands can be issued in the dedicated server console:
The following commands can be issued in the dedicated server console:
Halo Combat Evolved Console Commands Download
- cls Clear the console text.
- help [command] Tell you about the command.
- quit Quit Halo for the PC dedicated server.
- sv_ban [player name or index] Ban the player with the given name or index. Yes it does sv_ban_penalty [time1] [time2] [time3] [time4]. Specifies the levels of punishment for repeat offenders. The first offense will be punished for [time1], the second offense for [time2], the third offense for [time3], the fourth offense [time4] and the fifth offense for an indefinite period of time (the administrator has to unban the user). The format of time is ns, nm, nh, nd or 0. n is a digit in the 1-9 range and 0 is infinite.
- sv_banlist Show the list of the banned players.
- sv_banlist_file Specifies the file to store and load the ban list to and from. Note: this file's name is restricted to banlist##.txt where ## is a two digit number. This allows multiple instances to use different ban lists while still restricting the name of the ban list (for security purposes). Umm, you can set this to be any string of alphanumeric characters, like banlistTHISisAsuperLONGfilename123.txt.
- sv_end_game End the currently running game. This will proceed to the next game in the map cycling game entries list.
- sv_kick [player index or name] Kick the player with the given name or index out of the game.
- sv_log_enabled [1/0] Enables Disables logging (1 = enabled 0 = disabled)
- sv_log_file ['name'] Sets the name of your of your file. Logfiles are written into the same directory that your gametypes are located. Default: C:My DocumentsMy GamesHalo CEsavegames this location can be changed using the -path command line argument.
- sv_log_rotaion_threshold [Kbytes] Sets the size at which your log file will archive itself and start with a new file. The default is 4 MB. If you set this too high, the game will start to slow down. 0 disables log rotation.
- sv_log_echo_chat [1/0] Echos the server chat to your server console screen (1 = on 0 = off)
- sv_map [map name] [game variant] Start a game with the indicated map and game variant. When the game is over, this game will restart itself. This command supersedes any map cycle the server has.
- sv_mapcycle Show game list.
- sv_mapcycle_add [map name] [game variant] Append this game entry (map name and game type) to the end of the game list.
- sv_mapcycle_begin Start the map cycling with the specified game entries.
- sv_mapcycle_del [index] Delete the game entry from the map cycling game list (use sv_mapcycle to get game IDs?).
- sv_mapcycle_timeout n Time in seconds to restart the next game in the game list after game is finished (this determines how long clients are sitting at the post carnage report screen).
- sv_map_next End the current game and skip to the next game in the map cycling game entries list.
- sv_map_restart Restart the game.
- sv_maxplayers n (Default value is 16) Set the maximum number players. Changed for 1.03: This can be done in the init.txt or at any time using the console, but does not kick players out of the current game if there are already more players than specified in the command.
- sv_motd ['filename'] Server Message of the Day. Use this command to specify a 4-line text file that contains your message. When clients join the game, they see the MOTD on the rules screen. Use this to specify server rules (like no swearing, etc..) and to give server URLs and admin contact information.
- sv_name [string] (Default value is “Halo”) Set the server name (64 characters max). This should be done in the init.txt file, before map cycling begins. With the 1.03 update, the set of characters allowed for server names is no longer limited to alphanumeric characters. Most keyboard-accessible punctuation is now allowed, but not extended or accented characters.
- sv_password [string] Set password for server. This should be done in the init.txt file, before map cycling begins.
- sv_players List the players and their indices for reference in banning and kicking players from the dedicated server. With v1.03, sv_players also shows the number of TKP per players and their cool down period (as appropriate).
- sv_public [true, false] (Default value is true) Determine if the server will be listed in the GameSpy? Master Server list (true) or not (false). This should be done in the init.txt file, before map cycling begins. Note: setting this to false is equivalent to hosting a LAN game.
- sv_rcon_password [string] Set the RCon? password. To remove the password, thus disabling RCon?, specify an empty string “” as the password.
- sv_status [true, false] Displays the current status of the dedicated server in the console.
- sv_tk_ban n Specifies the number of 'team kill points' required for a player to be kicked and banned from a server. See section H for additional information about Controlling Team Killing and Banning undesirable players.
- sv_tk_grace [time] Set the grace period during which a player can only be credited with one TKP. For example, if set to 3s, a player can only be credited for one team kill every 3 seconds, preventing an accidental grenade explosion from crediting multiple TKP to a player.
- sv_tk_cooldown [time] Set the cool down period after which a player will be forgiven one TKP if they have not committed another team kill.
- sv_unban [player name] Allow the player with the given name to join the server again.
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